Get access and choose a class
The game is in closed beta. Run /apply on Discord, choose the “Closed Beta” form, submit your application and wait for approval. Once admitted, choose a class, portrait and hunter name. Your class determines your primary damage attribute and passive ability; your portrait is independent.
- Brawler: Strength. Gadgeteer: Dexterity. Occultist: Intelligence.
- Class selection is permanent. Read the passive before confirming.
Check the Garage before accepting
Equip a weapon and your available gear. Check damage, HP and protection. Accepting a contract saves your preparation, so later purchases or training will not improve that already accepted fight.
Match the contract to your schedule
Compare duration, promised rewards and risk on the board. A short contract suits a quick return; a longer one can run through your time away. The highest payout is not automatically the best choice if your hunter is unprepared for its risk.
Return after the timer and resolve the encounter
The timer continues after you close the tab. Return to resolve the contract and watch automatic combat. The game does not accept another job for you. Victory grants the promised rewards; defeat grants no Gold, hunter XP, companion XP or loot.
Use a defeat to identify one problem
Read the report before trying again. Losing HP too quickly? Check Constitution and protection against the enemy’s attack type. Dealing too little damage? Compare your weapon and primary class attribute.
- The shop opens at level 2; Training opens at level 5.
- Change one part of your build at a time to see what helped.
Keep building at your own pace
Hunter progression does not stop at level 100. Later locations and harder stages give you further goals. Spirits have a separate level cap of 50.
Before your next attempt
- My weapon and gear are equipped before accepting.
- The contract duration fits my next visit.
- I know which weakness from the report to improve.
